I followed some tutorials for the grass. I made high poly versions of each blade, and then grouped them together against a plane to make chunks of grass. I learned how to use the FFD modifier to edit the mesh in a smooth and flowing way, this will come in handy for the other plants I have planned to make.
I then created a series of materials to be baked out as a texture for the grass, there was the base diffuse, different highlights, colour variation between the blades.I really like the aqua/turquoise colours in the grass. I think they will look really great once spread out in my level in UDK.
Also learned how to use the bend modifier properly to get the planes looking more interesting from all angles.
Then arranged all the plains in different sized patches, these are to be used in the level throughout.