During importing of assets and textures, I was attempting to
recreate the multi-sub material of the buildings, I didn't realise I had to
make a separate material for each map used in the building. But once that was
done I found that UDK had only 5 slots available, yet I had 7 materials to fit
in. I got some advice to split up the asset if possible, which it was. So I
reimported the buildings as two separate assets and then it worked out fine.
There was a very strange problem where I couldn’t use the
play from here option without it spawning me in the same place each time, no
matter where I clicked. It would spawn me between the buildings and I would
fall through the level. I also found out that a lot of the times when I dragged
in an asset, it would also appear in this same spot. I still don’t know what
caused this, but adding a player start solved the problem with falling through
the level.
I read somewhere about not using a skylight since light mass
makes it obsolete, but I couldn’t find a light that had an alternative effect.
I needed an overall light that covered all of the level evenly, since it was a
cloudy day, the light was dispersed and not sharp either. So I used a skylight
anyway and that really helped.
I also found out about fractured meshes and dynamic objects,
I made the billboards destructible and also all the boxes in the level
moveable.
Also added a fog actor and then learned how to animate a
camera through matinee.
Also recorded some sounds, the background noise was done by
recording using an app on my phone, holding it outside my window, where you can
clearly hear the traffic from the motorway. There were some birds too but I thought
that this didn’t matter too much, it helped to add variation. Someone actually
beeped their horn at one point, which was great for the effect I wanted. The
whistling wind sound I made myself and let the background noise distort it a
bit so you couldn’t tell as much! The machine sound was my old external hard
drive which lately has become extremely loud when switched on!
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