Had to make a few compromises and do some simplifying. I
struggled to fit all the assets into the two texture sheets, I had to use a
little less than I originally planned. I split the assets into two groups which
are as follows:
Group1: Billboard, Fire Escape, Slum Hut, Slum Roof,
Cardboard box 1 and 2, Air Vent, Chimney, Alarm, Small Pipe and Plastic Box.
Group2: Water Tank, Water Tank Stand, Exit Room,
Large AC Unit, Skylight, Small AC Unit, Door, Skydish, Aerial 1 and 2, Camera
and Light.
I also decided to remove the first building so that my
textures wouldn't seem too repetitive. With this done I felt that it was a
little easier to split up the surfaces and turn the building assets into a
single multi-sub-object material.
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