Alien Jungle
The platform for this level is PC, it
will be the same specifications as needed to run most games made in
UDK, for example Unreal Tournament and Gears of War.
Technical Specification:
Less than 400,000 triangles. And less
than 200MB of textures.
Project Outline:
Description and Genre
I want to create an environment that is
an alien jungle. There would be a large area to explore, with many
different kinds of plants and animals. There will be a lot of
diversity, and the main point is for this place to be interesting and
unique. Imagine the Amazon jungle, but in another galaxy on a
different planet.
I want the player to be able to explore
the area and examine creatures and plants. There will be times where
a plant can harm you if you get too close, or times where you can
startle certain creatures.
The background of this level is that it
is an exploration mission, and there are environmentalists and
scientists here to categorise the flora and fauna. The genre would be
purely adventure, since it is not about shooting or survival, merely
observation and gathering information.
Assets to be created:
There will need to be at least three
types of trees, larger ones that create the canopy level. Also at
least three types of smaller shrub sized plants, and then various
flowers, bushes, grasses, so perhaps again three types of each. Rocks
and bumpy terrain. Skydome. Several types of insects, also some
reptilian creatures and at least two kinds of creatures that live in
the trees. Research tent? Fallen tree, branches, vines and roots.
Need to animate some of the creatures,
ones that fly for instance, and I plan to have some crawling up the
trees. Also need sounds, ambient background noise, wind, creatures
and any sound effects caused by interaction with a plant or creature.
Tools and Software:
3DS Max, UDK, Crazy Bump, Photoshop,
Zbrush, Camera for references and textures, graphics tablet, Internet
for research.
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