I added in some extra details, like the support cage around the glass of the cockpit and also some vents and pipes at the back. This brought the vehicle to a total of 3434 triangles.
I then started to make an environment for the vehicle. I wanted to place it in a garage/dock setting. There would be doors on either side of the run for entering and exiting, and then a platform for getting in and out of the vehicle. I found that it was difficult to decide exactly what exactly should be put in this garage, as I hadn’t decided if it was a racing type of vehicle, or one for personal use. I place in some benches that could work as storage or work areas for repairs.
However, James came back to look at our projects so far and offered some feedback on my vehicle. We came to the decision that it would be much more exciting to have an action shot of the vehicle, with it flying in the sky, tilted, for the final images. I was very enthusiastic about this as I could see that it would work much better than having the vehicle sitting static in a room.
I then concentrated on getting the textures done. I painted the diffuse, while looking at the references I had found. I spent lots of time on the diffuse and specular maps. And I also used the normal map to add in dents and extra little details onto the ship. Also found a free futuristic font to use for the name of the ship.