Did some really quick thumbnails and a layout plan for how
the level should look. Also modelled a quick whitebox of the buildings. I'm
planning on making it a cloudy day, maybe around 9 in the morning, so the sun
isn't too high. I'll find out about how fog works in UDK, since this might work
to show that its a cloudy and dull day.
I've noticed that in order to jump over to the last
building, it will have to be a lot lower. But I don't want to reduce its height
by too much, so I think I'll use assets as a way to gain height and jump off
from them.
The layout works that you start on the first building, make
your way through the slums, and then jump over to the second building. This one
is a bit more open, with more air vents around it, you then make your way over
to the fire escape, to gain access to the third roof. Here you can jump on some
assets, probably the larger AC units, and reach the final building. Here is
where the small room would be to pick up a decent gun.
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